¡Luces, cámara, a jugar! Videojuegos basados en películas y películas basadas en videojuegos. Particularidades de la localización en diferentes escenarios |
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Journal article |
(Sub)titles in cinematic virtual reality. A descriptive study |
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3D movie subtitling. Searching for the best viewing experience |
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Journal article |
From disabilities to capabilities. Testing subtitles in immersive environments with end users |
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Making interaction with virtual reality accessible. Rendering and guiding methods for subtitles |
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Journal article |
Making interaction with virtual reality accessible. Rendering and guiding methods for subtitles |
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Journal article |
Subtitles in virtual reality. Guidelines for the integration of subtitles in 360º content |
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Subtitling for the deaf and hard-of-hearing in immersive environments. Results from a focus group |
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Technology for subtitling. A 360-degree turn |
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User-centric approaches in access services evaluation. Profiling the end user |
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Book chapter |