¿Videojuegos para todos? Panorama actual de la accesibilidad en videojuegos |
Publication |
Book chapter |
Accesibilidad a los videojuegos. Estado actual y perspectivas futuras |
Publication |
Journal article |
Accessibillity to digital society. Interaction for all |
Publication |
Book chapter |
Accessible games and education. Accessibility experiences with e-adventure |
Publication |
Book chapter |
Creación y gestión del conocimiento sobre accesibilidad universal en los medios de comunicación |
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Book chapter |
Directorio de enlaces útiles relacionados con la accesibilidad en videojuegos |
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Book chapter |
Exploring new paths towards game accessibility |
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Book chapter |
From game accessibility to universally accessible games |
Publication |
Book chapter |
Fun for All. Translation and accessibility practices in video games |
Publication |
Edited book |
Game accessibility for the blind. Current overview and the potential application of audio description as the way forward |
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Book chapter |
Game accessibility. Advocating for inclusive fun |
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Book chapter |
Game accessibility. Current practices and future perspectives |
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Journal article |
Game localisation. Unleashing imagination with "restricted" translation |
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Journal article |
Game on! Burning issues in game localisation |
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Journal article |
Games without borders. The cultural dimension of game localisation |
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Journal article |
How to make universally accessible video games |
Publication |
Book chapter |
Journey to the East. Cultural adaptation of video games for the Chinese market |
Publication |
Journal article |