Title
A practical insight on overcoming classic challenges in videogames localization
Conference name
Fun for All. 6th International conference on game translation and accessibility
City
Country
Spain
Modalities
Date
02/02/2023-03/02/2023
Abstract
Tight deadlines, lack of context, not enough reference material, confidentiality… These are a few of the classic challenges translators and agencies face within the process of video game localization. They are no secret, especially after the higher increase of video games releases during COVID times.

Companies are progressively considering localization processes a must even in early stages of production. Helping these understand that collaboration can lead towards quality is the main goal of our presentation.

As Alpha Games representatives, we will debrief lightly these issues and provide some tips on how to overcome them from the point of view of a Project Manager and a Translator working for an agency.

First, we will go over these recurrent problems by providing some practical examples of difficulties we usually face on a daily basis. Then, we will suggest some possible solutions for them with which potential mistakes could be avoided and that could also serve as a time-saving measure for both the client and the localization agency. Finally, we will analyze some of the consequences these solutions may have in the long run.
Submitted by María Eugenia … on Mon, 03/07/2023 - 12:37