Title
A bridge over a burning issue
Conference name
Fun for All. 6th International conference on game translation and accessibility
City
Country
Spain
Modalities
Date
02/02/2023-03/02/2023
Abstract
The still relatively young Localization Industry doesn’t have an established academic tradition yet: specialized university courses are still quite uncommon and it’s often hard to find expert practitioners who’d be able to share their knowledge and insight while still actively working in the field and being up-to- date with the most recent standards and best practices.

In 2018 Carme Mangiron remarked: “localisation practices have not evolved as fast as one would expect, and academic interest in game localisation has been slow to develop”. This was one of the burning issues that were still mostly unaddressed when her paper “Game On! Burning Issues in Game Localisation” was published.

How has the situation unfolded in the last few years? Have there been any significant changes on this front? What's the current stand of GameLoc in the broader field of Translation Studies and in European universities? And who shall train the new generation of localization experts?

In our case study, we’ll analyze several university and post-grad courses, trying to identify some common traits and to delineate a potential normative approach in which specialized courses held by active practitioners with academic experience can allow future GameLoc specialists to hone their skills and seamlessly move the first steps into this industry, fully equipped with the necessary skillset to tackle the challenges posed by this constantly evolving industry.
Submitted by María Eugenia … on Fri, 28/07/2023 - 11:12