Open Minds. Synchronising creative minds for social cohesion and radical inclusion
Project acronym
Open Minds
Principal Investigator(s)
Leading Institution
Project reference code
Project duration
Open Minds is a European-funded Erasmus+ education programme. It focuses on Design for Radical Inclusion and uses an innovative card game for collaborative brainstorming, as well as a specially-designed physical computing toolkit for prototyping solutions.
The programme is based on the consortium’s identification of a need for radically inclusive and innovative approaches to education in the Covid era and beyond. These approaches must support the upskilling of all young people, foster resilience, and address societal challenges at both a local and international level. They must tackle the challenges of travel restrictions and health precautions while allowing for the transnational meeting of minds for which Erasmus was created. The consortium embraces the strategy of ‘radical inclusion‘ to ensure participation by those whose voices often go unheard, particularly young people living with disabilities.
Open Minds creates a transnational European youth network of creative problem-solving, addressing diversity, social innovation, inclusion, and accessibility. The project innovates a methodology to synchronise young minds from diverse European locations and the Western Balkans region around grand challenges.
By co-creating simultaneously, both in person and online, young people act in synchrony, bounce ideas back and forth across cultural, geographical, and economical divides, and co-create solutions in real time. Open Minds does not simply provide tools for online learning but cross-fertilises the learning experience for young people across Europe.
In order to achieve its objectives, the Open Minds project partners will build upon their extensive experience using technology, arts, and culture as a means of achieving social inclusion for different excluded groups.
The project includes a co-creation process that includes young people with disabilities to develop a methodology, transferable pedagogical toolkit, and a learning path through practical collaborative innovation and case study research aimed at identifying exclusion factors in local communities.
The developed educational path will be tested on 200 young people and 30 youth workers with a background in arts and culture and/or technology and will include a minimum of 28 young disabled creatives.
Submitted by Carlos Duarte on Tue, 09/05/2023 - 22:11