| Video game localization. The analysis of in-game texts |
Journal article |
2011 |
Vaida Šiaučiūnė, Vilmantė Liubinienė |
| Video games and audio description |
Book chapter |
2022 |
Carme Mangiron, Xiaochun Zhang |
| Video games as a new domain for translation research. From translating text to translating experience |
Journal article |
2007 |
Minako O'Hagan |
| Video games for environmental awareness. The accessibility gap |
Journal article |
2023 |
María Eugenia Larreina-Morales, Chiara Gunella |
| Video games have never been global. Resituating video game localization history |
Book chapter |
2021 |
Stephen Mandiberg |
| Video games localisation. Posing new challenges to the translator |
Journal article |
2007 |
Carme Mangiron |
| Video tutorials. An expanding audiovisual genre |
Journal article |
2019 |
Gianna Tarquini |
| Videogame localisation, spelling errors and player reception |
Journal article |
2022 |
Mikołaj Deckert, Krzysztof Hejduk |
| Videojuegos y normalización lingüística. Localización de "Maniac Mansion" al gallego |
Book chapter |
2015 |
Emma García Bértoa, Santiago García Sanz |
| Viewer reaction to different television captioning speeds |
Journal article |
1998 |
Carl J. Jensema |
| Viewers can keep up with fast subtitles. Evidence from eye movements |
Journal article |
2018 |
Agnieszka Szarkowska, Olivia Gerber-Morón |
| Viewership 2.0. New forms of television consumption and their impact on audiovisual translation |
Journal article |
2014 |
Alice Casarini |
| Viewing speed in subtitling |
Book chapter |
2015 |
Pablo Romero-Fresco |
| Virtual Reality. How are public broadcasters using it? |
Report |
2017 |
European Broadcasting Union |
| Visión histórica de la accesibilidad en los medios en España |
Journal article |
2007 |
Pilar Orero, Ana Pereira Rodríguez, Francisco Utray Delgado |
| Visitor studies. Interdisciplinary methods for understanding the impact of inclusive museum audio description experiences |
Book chapter |
2022 |
Rachel Hutchinson, Alison F. Eardley |
| VISP 2.0. Methodological considerations for the design and implementation of an audiodescription based app to improve oral skills |
Book chapter |
2015 |
Ana Ibáñez, Anna Vermeulen |
| VISP. A MALL-based app using audio description techniques to improve B1 EFL students' oral competence |
Book chapter |
2016 |
Ana Ibáñez, Anna Vermeulen |
| Visual and narrative priorities of the blind and non-blind. Eye tracking and audio description |
Journal article |
2014 |
Elena Di Giovanni |
| Visual attention distribution in intralingual respeaking. An eye-tracking study |
Book chapter |
2018 |
Agnieszka Szarkowska, Lukasz Dutka, Anna Szychowska, Olga Pilipczuk |