Accessible games and education. Accessibility experiences with e-adventure
Title of edited book
Fun for all. Translation and accessibility practices in video games
Year of publication
Torrente et al. engage with the topic of accessible educational games and explore the use of game creation tools with built-in accessibility features, an efficient way of including accessibility features that does not compromise development costs. In their article they argue that accessibility for educational games is a must, as this type of games must be inclusive and available to everyone, regardless of their capabilities, and present eAdventure, a game-authoring platform designed to facilitate the creation of educational point-and-click adventure games with built-in accessibility features. They also describe a pilot case study which consisted of adding the accessibility features available at the eAdventure platform to an existing game, 1492, an educational game about Spanish history, which was tested by a blind player and a player with reduced mobility.