Publication Title
Accessible games and education. Accessibility experiences with e-adventure
Publication Type
Book chapter
Editor(s)
Title of edited book
Fun for all. Translation and accessibility practices in video games
Year of publication
2014
Pages
67-90
Publisher
City
Language(s)
English
Modalities
Source
BITRA
Abstract
Torrente et al. engage with the topic of accessible educational games and explore the use of game creation tools with built-in accessibility features, an efficient way of including accessibility features that does not compromise development costs. In their article they argue that accessibility for educational games is a must, as this type of games must be inclusive and available to everyone, regardless of their capabilities, and present eAdventure, a game-authoring platform designed to facilitate the creation of educational point-and-click adventure games with built-in accessibility features. They also describe a pilot case study which consisted of adding the accessibility features available at the eAdventure platform to an existing game, 1492, an educational game about Spanish history, which was tested by a blind player and a player with reduced mobility.