From game accessibility to universally accessible games
Title of edited book
Fun for all. Translation and accessibility practices in video games
Year of publication
His contribution introduces the concept of universally accessible games as an approach to creating games which are designed to be concurrently accessible by people with a wide range of requirements and (dis)abilities. Universally accessible games can adapt their interface, gameplay and content, so that they canbest serve the requirements of each gamer, under specific gaming conditions. Grammenos also provides an overview of a design methodology for creating universally accessible games, and introduces the concept of parallel game universes as a means of supporting multiplayer sessions amongst people with diverse (dis)abilities, so that players share the same game and are fully aware of each other while at the same time experiencing the game in a way that is optimally adapted to their needs.