Accesibilidad a los videojuegos. Estado actual y perspectivas futuras
TRANS. Revista de Traductología
Year of publication
Over the past years accessibility to the media has gathered much attention, triggered by the switch from analogue to digital TV scheduled in Europe for 2012. However, despite the worldwide growing popularity of video games as an entertainment option, game accessibility has received little attention by industry and academia. In this paper the concept of game accessibility is presented, together with an analysis of the current accessibility situation. The different barriers players with functional diversity have to face are mentioned, and some arguments in favour of accessibility are provided. Finally, the author proposes several strategies for improving universal accessibility to games.