¡Luces, cámara, a jugar! Videojuegos basados en películas y películas basadas en videojuegos. Particularidades de la localización en diferentes escenarios |
Publication |
Journal article |
A localization tale. Localization of a videogame named "Sofia and the barbarian. A kid's tale" |
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Journal article |
A proposed workflow for the creation of integrated titles based on eye tracking data |
Publication |
Book chapter |
Accessible filmmakers. Towards a professional profile |
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Journal article |
Accessible filmmaking in documentaries |
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Journal article |
Accessible filmmaking. Integrating translation and accessibility into the filmmaking process |
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Book |
Accessing Northern Ireland’s contested past. Creating descriptive guides of the Maze and Long Kesh prison video tours |
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Journal article |
Addressing content, technical and collaboration concerns in providing access to the D/deaf and hard of hearing audience. Integrated theatre captioning and theatre sign language interpreting |
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Journal article |
Analysing the AD process. Creativity, accuracy and experience |
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Journal article |
Audio describing "Ocean’s Eleven" scene 12 out of context. Decision points in AD drafting |
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Journal article |
Audio description for dance performances. An artistic and collaborative approach |
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Journal article |
Audio description for the theatre. A research-based practice |
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Book chapter |
Audio description in Slovenia |
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Book chapter |